THE CULTURE AND NATURE OF MEDIA: LEARNING THE UNKNOWN

Kommers Piet

University of Twente, The Netherlands

Many schools now undertake the World-Wide Web to improve the efficiency of teaching and learning. The dominant practice is to make the information delivery and communication more easy and flexible. Comfort, easiness, pleasure and the reduction of costs are the main themes. Besides efficiency also the quality of the learning process is at stake here.

The more important changes are that through the WWW

The presentation will illustrate the dynamics in conceptual and metaphoric design that is needed to learn by new media. Virtual Reality is one of them. It allows the learner to travel through unknown areas like the virtual human body, large organic molecules etc. The added value is not only the so-called spatial didactics. Even more intriguing is the experience of immersion; the full experience of being in a different reality that forces you to think about constants in your real world. Like you learn yourself by meeting other persons, VR allows you to learn about reality by being confronted with the fictitious.